Destruction

The school of Destruction centers on harming targets in a variety of ways. Either through direct damage, or sapping their abilities and defenses.

So the flashy throwing of Fireballs, Calling down strikes of Lightning from the Heavens and Sheathing yourself in swirling Arctic Winds of Ice.
Or draining your foe of their strength, making them clumsy or even sapping their will to fight.

Below is a list of all the Standard Spells that are known to the world, and that you may learn from any teacher, or from any spell book.

Cloak of Fire
Cost: [Spell Level] x 4
Difficulty: +40-(10 x [Spell Level])
EffectCloak: Creates a “cloak” of whirling energy with a radius of 1 meter around the source character. Apply the effect to any viable targets within the radius (except the source character), and continue to do so once for each round that they remain
within it. Counts as having a Long reach when engaged. Persists for 3 rounds.
Fire: Target takes [Spell Level]d10 Fire Damage (pen 5*[Spell Level]) to hit location.
Cloak of Frost
Cost: [Spell Level] x 4
Difficulty: +40-(10 x [Spell Level])
Cloak: Creates a “cloak” of whirling energy with a radius of 1 meter around the source character. Apply the effect to any viable targets within the radius (except the source character), and continue to do so once for each round that they remain within it.
Counts as having a Long reach when engaged. Persists for 3 rounds.
EffectFrost: Target takes [Spell Level]d10 Frost Damage (pen
5*[Spell Level]) to hit location.
Cloak of Lightning
Cost: [Spell Level] x 4
Difficulty: +40-(10 x [Spell Level])
Cloak: Creates a “cloak” of whirling energy with a radius of 1 meter around the source character. Apply the effect to any viable targets within the radius (except the source character), and continue to do so once for each round that they remain
within it.
Counts as having a Long reach when engaged. Persists for 3 rounds.
Shock: Target takes [Spell Level]d10 Shock Damage (pen 5*[Spell Level]) to hit location.
Cone of Fire
Cost: [Spell Level] x 8
Difficulty: +40-(10 x [Spell Level])
EffectCone: Fires a cone of magical energy at a target of the source character’s choice. Cone has a fifteen degree angle, and extends for 15 meters from the source character.
Apply the effect to all viable targets within the cone. Counts as a ranged, area of
effect attack.
EffectFire: Target takes [Spell Level]d10 Fire Damage (pen 5*[Spell Level]) to hit location.
Cone of Frost
Cost: [Spell Level] x 8
Difficulty: +40-(10 x [Spell Level])
Cone: Fires a cone of magical energy at a target of the source character’s choice. Cone has a fifteen degree angle, and extends for 15 meters from the source character. Apply the effect to all viable targets within the cone. Counts as a ranged, area of
effect attack.
EffectFrost: Target takes [Spell Level]d10 Frost Damage (pen 5 x [Spell Level]) to hit location.
Cone of Lightning
Cost: [Spell Level] x 8
Difficulty: +40-(10 x [Spell Level])
Cone: Fires a cone of magical energy at a target of the source character’s choice. Cone has a fifteen degree angle, and extends for 15 meters from the source character. Apply the effect to all viable targets within the cone. Counts as a ranged, area of
effect attack.
EffectShock: Target takes [Spell Level]d10 Shock Damage (pen 5 x [Spell Level]) to hit location.
Eat Armor
Cost: [Spell Level] x 7
Difficulty: +20-(10 x [Spell Level])
Bolt: Fires a projectile at a target of the source’s choice. If the target is hit, the effect is applied. Counts as a ranged attack.
EffectDisintegrate Armor: Removes [Spell Level]d5 AR from any armor on affected hit locations.
Eat Weapon
Cost: [Spell Level] x 7
Difficulty: +20-(10 x [Spell Level])
Bolt: Fires a projectile at a target of the source’s choice. If the target is hit, the effect is applied. Counts as a ranged attack.
EffectDisintegrate Weapon: Any weapons held by the target gain the Damaged([Spell Level]) quality.
Fireball
Cost: [Spell Level] x 4
Difficulty: +40-(10 x [Spell Level])
Ball: Fires a projectile at a target of the source’s choice.
Wherever the projectile lands, it explodes, applying the effect to all viable targets (including the source character) within 1 meter. Counts as a ranged, area of effect attack.
EffectFire: Target takes [Spell Level]d10 Fire Damage (pen 5*[Spell Level]) to hit location.
Fire Bite
Cost: [Spell Level] x 4
Difficulty: +40-(10 x [Spell Level])
Touch: Applies the effects to a target of the source’s choice within melee range. Counts as a ranged attack with no AoO.
EffectFire: Target takes [Spell Level]d10 Fire Damage (pen 5*[Spell Level]) to hit location.
Fire Bolt
Cost: [Spell Level] x 4
Difficulty: +40-(10 x [Spell Level])
Bolt: Fires a projectile at a target of the source’s choice. If the target is hit, the effect is applied. Counts as a ranged attack.
EffectFire: Target takes [Spell Level]d10 Fire Damage (pen 5*[Spell Level]) to hit location.
Fire Rune
Cost: [Spell Level] x 8
Difficulty: +40-(10 x [Spell Level])
Rune: Creates a magic rune on a target surface within 1 meter of the source character. After a 5 second “priming” time, the rune becomes barely visible (-20 to any vision based tests to spot it).
If a viable targets passes within 1 meter of the rune, it explodes and applies the effect to all viable targets within 2 meters. Runes persist indefinitely. The explosion counts as a ranged, area of effect attack.
EffectFire: Target takes [Spell Level]d10 Fire Damage (pen 5*[Spell Level]) to hit location.
Fire Storm
Cost: [Spell Level] x 16
Difficulty: +40-(10 x [Spell Level])
Storm: Creates a persistent zone of magical energy at target area that lasts for 2 rounds, and has a radius of 5 meters.
Apply the effect to any viable targets within the radius (including the source character), and continue to do so once for each round that they remain within it. If this would be created on top of a character, counts as a ranged, area of effect attack.
EffectFire: Target takes [Spell Level]d10 Fire Damage (pen 5x[Spell Level]) to hit location.
Frost Ball
Cost: [Spell Level] x 4
Difficulty: +40-(10 x [Spell Level])
Ball: Fires a projectile at a target of the source’s choice.
Wherever the projectile lands, it explodes, applying the effect to all viable targets (including the source character) within 1 meter. Counts as a ranged, area of effect attack.
EffectFrost: Target takes [Spell Level]d10 Frost Damage (pen 5 x [Spell Level]) to hit location.
Frostbite
Cost: [Spell Level] x 4
Difficulty: +40-(10 x [Spell Level])
Touch: Applies the effects to a target of the source’s choice within melee range. Counts as a ranged attack with no AoO.
EffectFrost: Target takes [Spell Level]d10 Frost Damage (pen 5 x [Spell Level]) to hit location.
Frost Bolt
Cost: [Spell Level] x 4
Difficulty: +40-(10 x [Spell Level])
Bolt: Fires a projectile at a target of the source’s choice. If the target is hit, the effect is applied. Counts as a ranged attack.
EffectFrost: Target takes [Spell Level]d10 Frost Damage (pen 5 x [Spell Level]) to hit location.
Frost Rune
Cost: [Spell Level] x 8
Difficulty: +40-(10 x [Spell Level])
Rune: Creates a magic rune on a target surface within 1 meter of the source character. After a 5 second “priming” time, the rune becomes barely visible (-20 to any vision based tests to spot it).
If a viable targets passes within 1 meter of the rune, it explodes and applies the effect to all viable targets within 2 meters. Runes persist indefinitely. The explosion counts as a ranged, area of effect attack.
EffectFrost: Target takes [Spell Level]d10 Frost Damage (pen 5 x [Spell Level]) to hit location.
Frost Storm
Cost: [Spell Level] x 16
Difficulty: +40-(10 x [Spell Level])
Storm: Creates a persistent zone of magical energy at target area that lasts for 2 rounds, and has a radius of 5 meters.
Apply the effect to any viable targets within the radius (including the source character), and continue to do so once for each round that they remain within it. If this would be created on top of a character, counts as a ranged, area of effect attack.
EffectFrost: Target takes [Spell Level]d10 Frost Damage (pen 5 x [Spell Level]) to hit location.
Lightning Ball
Cost: [Spell Level] x 4
Difficulty: +40-(10 x [Spell Level])
Ball: Fires a projectile at a target of the source’s choice.
Wherever the projectile lands, it explodes, applying the effect to all viable targets (including the source character) within 1 meter. Counts as a ranged, area of effect attack.
Shock: Target takes [Spell Level]d10 Shock Damage (pen 5 x [Spell Level]) to hit location.
Lightning Bolt
Cost: [Spell Level] x 4
Difficulty: +40-(10 x [Spell Level])
Bolt: Fires a projectile at a target of the source’s choice. If the target is hit, the effect is applied. Counts as a ranged attack.
Shock: Target takes [Spell Level]d10 Shock Damage (pen 5 x [Spell Level]) to hit location.
Lightning Rune
Cost: [Spell Level] x 8
Difficulty: +40-(10 x [Spell Level])
Rune: Creates a magic rune on a target surface within 1 meter of the source character. After a 5 second “priming” time, the rune becomes barely visible (-20 to any vision based tests to spot it).
If a viable targets passes within 1 meter of the rune, it explodes and applies the effect to all viable targets within 2 meters. Runes persist indefinitely. The explosion counts as a ranged, area of effect attack.
EffectShock: Target takes [Spell Level]d10 Shock Damage (pen 5 x [Spell Level]) to hit location.
Lightning Storm
Cost: [Spell Level] x 16
Difficulty: +40-(10 x [Spell Level])
Storm: Creates a persistent zone of magical energy at target area that lasts for 2 rounds, and has a radius of 5 meters.
Apply the effect to any viable targets within the radius (including the source character), and continue to do so once for each round that they remain within it. If this would be created on top of a character, counts as a ranged, area of effect attack.
EffectShock: Target takes [Spell Level]d10 Shock Damage (pen 5 x [Spell Level]) to hit location.
Lightning Touch
Cost: [Spell Level] x 4
Difficulty: +40-(10 x [Spell Level])
Touch: Applies the effects to a target of the source’s choice within melee range. Counts as a ranged attack with no AoO.
EffectShock: Target takes [Spell Level]d10 Shock Damage (pen 5 x [Spell Level]) to hit location.
Poison Bloom
Cost: [Spell Level] x 8
Difficulty: +30-(10 x [Spell Level])
Ball: Fires a projectile at a target of the source’s choice.
Wherever the projectile lands, it explodes, applying the effect to all viable targets (including the source character) within 1 meter. Counts as a ranged, area of effect attack.
EffectPoison: Target takes [Spell Level]d10 Poison Damage (ignores armor) to hit location.
Poison Bolt
Cost: [Spell Level] x 8
Difficulty: +30-(10 x [Spell Level])
Bolt: Fires a projectile at a target of the source’s choice. If the target is hit, the effect is applied. Counts as a ranged attack.
EffectPoison: Target takes [Spell Level]d10 Poison Damage (ignores armor) to hit location.
Poison Touch
Cost: [Spell Level] x 8
Difficulty: +30-(10 x [Spell Level])
Touch: Applies the effects to a target of the source’s choice within melee range. Counts as a ranged attack with no AoO.
EffectPoison: Target takes [Spell Level]d10 Poison Damage (ignores armor) to hit location.
Flay Spirit
Cost: [Spell Level] x 4
Difficulty: +30-(10 x [Spell Level])
Bolt: Fires a projectile at a target of the source’s choice. If the target is hit, the effect is applied. Counts as a ranged attack.
EffectDrain Magicka: Target loses 5 x [Spell Level] magicka.
Sap Strength
Cost: [Spell Level] x 10
Difficulty: +30-(10 x [Spell Level])
Bolt: Fires a projectile at a target of the source’s choice. If the target is hit, the effect is applied. Counts as a ranged attack.
EffectDamage Strength: Target gains the Damaged Strength (5 x [Spell Level]) condition.
Sap Endurance
Cost: [Spell Level] x 10
Difficulty: +30-(10 x [Spell Level]))
Bolt: Fires a projectile at a target of the source’s choice. If the target is hit, the effect is applied. Counts as a ranged attack.
EffectDamage Endurance: Target gains the Damaged Endurance (5 x [Spell Level]) condition.
Sap Agility
Cost: [Spell Level] x 10
Difficulty: +30-(10 x [Spell Level])
Bolt: Fires a projectile at a target of the source’s choice. If the target is hit, the effect is applied. Counts as a ranged attack.
Effect – *Damage Agility): Target gains the Damaged Agility (5 x [Spell Level]) condition.
Sap Intelligence
Cost: [Spell Level] x 10
Difficulty: +30-(10 x [Spell Level])
Bolt: Fires a projectile at a target of the source’s choice. If the target is hit, the effect is applied. Counts as a ranged attack.
EffectDamage Intelligence: Target gains the Damaged Intelligence (5 x [Spell Level]) condition.
Sap Willpower
Cost: [Spell Level] x 10
Difficulty: +30-(10 x [Spell Level])
Bolt: Fires a projectile at a target of the source’s choice. If the target is hit, the effect is applied. Counts as a ranged attack.
EffectDamage Willpower: Target gains the Damaged Willpower (5 x [Spell Level]) condition.
Sap Perception
Cost: [Spell Level] x 10
Difficulty: +30-(10 x [Spell Level])
Bolt: Fires a projectile at a target of the source’s choice. If the target is hit, the effect is applied. Counts as a ranged attack.
EffectDamage Perception: Target gains the Damaged Perception (5 x [Spell Level]) condition.
Sap Personality
Cost: [Spell Level] x 10
Difficulty: +30-(10 x [Spell Level])
Bolt: Fires a projectile at a target of the source’s choice. If the target is hit, the effect is applied. Counts as a ranged attack.
Effect – *Damage Personality): Target gains the Damaged Personality (5 x [Spell Level]) condition.
Sunbeam
Cost: [Spell Level] x 15
Difficulty: +30-(10 x [Spell Level])
Target: Applies the effects to a target of the source’s choice.
Counts as a ranged attack that cannot be defended against.
EffectSunlight: Target takes [Spell Level]d10 Fire Damage (pen 5 x [Spell Level]) with the Sunlight quality to hit location.
Sunburst
Cost: [Spell Level] x 25
Difficulty: +30-(10 x [Spell Level])
Wave: Fires a wave of energy that rushes outward from the source character, to a maximum distance of 5 meters. Apply the effect to any viable targets struck. Counts as a ranged, area of effect attack.
EffectSunlight: Target takes [Spell Level]d10 Fire Damage (pen 5 x [Spell Level]) with the Sunlight quality to hit location.
Wall of Fire
Cost: [Spell Level] x 24
Difficulty: +40-(10 x [Spell Level])
Wall: Source character targets two desired points on the ground.
Creates a “wall” of magical energy, up to 10 meters long and 2 meters high, between these two points. Persists for 3 rounds. Any viable targets that passes through the wall has effect applied to them. If the wall would be created on top of a viable targets, counts as a ranged, area of effect attack.
EffectFire: Target takes [Spell Level]d10 Fire Damage (pen 5 x [Spell Level]) to hit location.
Wall of Frost
Cost: [Spell Level] x 24
Difficulty: +40-(10 x [Spell Level])
Wall: Source character targets two desired points on the ground.
Creates a “wall” of magical energy, up to 10 meters long and 2 meters high, between these two points. Persists for 3 rounds. Any viable targets that passes through the wall has effect applied to them. If the wall would be created on top of a viable targets, counts as a ranged, area of effect attack.
EffectFrost: Target takes [Spell Level]d10 Frost Damage (pen 5 x [Spell Level]) to hit location.
Wall of Lightning
Cost: [Spell Level] x 24
Difficulty: +40-(10 x [Spell Level])
Wall: Source character targets two desired points on the ground.
Creates a “wall” of magical energy, up to 10 meters long and 2 meters high, between these two points. Persists for 3 rounds. Any viable targets that passes through the wall has effect applied to them. If the wall would be created on top of a viable targets, counts as a ranged, area of effect attack.
EffectShock: Target takes [Spell Level]d10 Shock Damage (pen 5 x [Spell Level]) to hit location.
Weakness to Fire
Cost: [Spell Level] x 3
Difficulty: +35-(5 x [Spell Level])
Bolt: Fires a projectile at a target of the source’s choice. If the target is hit, the effect is applied. Counts as a ranged attack.
EffectWeakness to Fire: Target gains the Weakness (Fire, 10 x [Spell Level]%) trait for 3 rounds.
Weakness to Frost
Cost: [Spell Level] x 3
Difficulty: +35-(5 x [Spell Level])
Bolt: Fires a projectile at a target of the source’s choice. If the target is hit, the effect is applied. Counts as a ranged attack.
EffectWeakness to Frost: Target gains the Weakness (Frost, 10 x [Spell Level]%) trait for 3 rounds.
Weakness to Magicka
Cost: [Spell Level] x 3
Difficulty: +35-(5 x [Spell Level])
Bolt: Fires a projectile at a target of the source’s choice. If the target is hit, the effect is applied. Counts as a ranged attack.
EffectWeakness to Magicka: Target gains the Weakness (Magic, 10 x [Spell Level]%) trait for 3 rounds.
Weakness to Shock
Cost: [Spell Level] x 3
Difficulty: +35-(5 x [Spell Level])
Bolt: Fires a projectile at a target of the source’s choice. If the target is hit, the effect is applied. Counts as a ranged attack.
EffectWeakness to Shock: Target gains the Weakness (Shock, 10 x [Spell Level]%) trait for 3 rounds.
Weakness to Poison
Cost: [Spell Level] x 3
Difficulty: +35-(5 x [Spell Level])
Bolt: Fires a projectile at a target of the source’s choice. If the target is hit, the effect is applied. Counts as a ranged attack.
EffectWeakness to Poison: Target gains the Weakness (Poison, 10 x [Spell Level]%) trait for 3 rounds.
Weary
Cost: [Spell Level] x 5
Difficulty: +30-(10 x [Spell Level])
Bolt: Fires a projectile at a target of the source’s choice. If the target is hit, the effect is applied. Counts as a ranged attack.
EffectFatigue: Target gains [Spell Level] levels of fatigue.

Destruction

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